Environment take 2


Stepping forward... and then a few steps back...

I've used loads of time learning all the technical stuff about shaders and my last post highlighted the snow shader - which I decided to trash :) Level design and visual clarity is imo one of the most important things when designing the aesthetics of a fast-paced game. TF2 and LoL are great examples of a nice stylized look with deep thoughts on how to emphasize the gameplay and fast readability of the most important parts of the mechanics. Inspired by talk by Riot art director Moby Francke I went back to the whiteboard and reworked my dogmas for the visuel identity... This is a simple dummy of a few assets. 

I'm very happy with the new approach - so now its just hard work :) 

Peace out,

Nils

Leave a comment

Log in with itch.io to leave a comment.