Early environment testing


First post - yay!

Well I'm new to itch.io so I hope this is the right way to do it. 

Anyway I'm creating a test environment for 1 of the 3 main sceneries. Just to point out some of the things going on here:

  • Interactive snow shader with light/shadow support and dynamic tessellation  (written urp)
  • Water and ice shader (shader graph) - ice cracks is WIP
  • Tree shader with normal-based snow and 3-channel mask (shader graph - alpha clip, midtones and highlights)

Let me know if you wanna see more of this stuff or a tech post.

Maybe I should have made a video instead?

Cheers, Nils

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